If youre interested in seeing the previous Top 20 lists and the cards I was right or wrong about, you can find them here: The Top 20 Standard Cards from Aether Revolt The Top 20 Standard Cards from Kaladesh The Top 20 Standard Cards from Eldritch Moon Like in the previous lists, the cycle of rare dual lands wont show up here
Fraternal Extraction was never released for sale and just handed out to family, friends and fellow Wizards of the Coast co-workers
It teaches the turn structure without complex mechanics
Creatures (31) 4 Whisperwood Elemental 4 Den Protector 4 Deathmist Raptor 3 Nissa, Vastwood Seer 4 Hangarback Walker 4 Oblivion Sower 4 World Breaker 4 Thought-Knot Seer Lands (25) Spells (4) In a mono-green shell we can run lots of colorless sources and still have plenty of Forests for Nissa action
Youd hope wed have some other benefit for playing Sidequest: Card Collection, but the ability to sometimes transform into a 4/4 flying vehicle
You can either blink Toby to make as many of these 4/4 Beasts as possible or lean into the token strategy