Arvinox can quickly turn into a game-ending 9/9 threat if you're good at manipulating the board and gaining control of permanents you don't own
The hope is that the rock-solid foundation laid by The First Chapter deepens with each new release, guiding new players into a long-lasting game that continues to carefully tread the line between collectability and meaningful gameplay
Instead, youll care about casting big spells and their similarity to what is on top of your opponents library
If you don't need it, then you can steal a dork and punch someone with it and you have the chance to put a game-winning number of Dragons onto the battlefield too
If you and I both have a copy of Narset in play, we can't draw more than one card per turn, but we both can still use impulse-like effects like Narset's own ability
Very cool stuff, and a great way to play with the cards with other people