Of course, some decks may want to run both of them
The options for Starter Decks are Amethyst and Amber, Emerald and Ruby, or Sapphire and Steel
Its headline mechanic, Freerunning, reduces spell costs after combat damage, mirroring the series acrobatic style and giving the set notable power level
In regards to building it, I want to give a shoutout to my friend Robert Stanley who helped me in playtesting as well as Stephen Dykman, who helped me figure out the best build despite not choosing to play the deck over the weekend
Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason
The textless, Singularity Foil version of Sothera, the Supervoid