Boomerang Basics is a Sorcery that bounces a nonland permanent
Card companies have figured out the right formula to meet supply and demand needs, giving cards today some of the highest values this hobby has even seen
Decklist: 1 Ardenn, Intrepid Archaeologist
For trap cards, I run 3 copies of Fog Blade because it functions as disruption even if you draw it, and it's the strongest card in this theme because it extends your plays when sent to the graveyard as a cost
if they are the same, the inserted coin is emptied into the cash drawer and a credit is added
While Long.dec above is a pretty perfect example of the kind of Draw-seven deck that has historically been the most common source of turn 1 kills the format was once known for, the most extreme example since the advent of the four-of rule is without question the following Broken LED deck from the 1999 Duelist Team Challenge at Origins