I've never been able to bring myself to run it, it seems too annoying, but the 3 toughness might make it less oppressive than your usual 4-5 toughness walls
Commander is no exception
Copy Jolrael, Voice of Zhalfir At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand
In a similar way to stripping lands and hands, a massive resource imbalance that leads to locking up a game can leave the other players feeling similarly deflated
Drawing two cards and making a treasure is an exceedingly good rate, and Deadly Dispute can be used both proactively and reactively, netting you some much needed resources for your troubles
Right now, theyre easily also one of the most expensive Foundations Jumpstart cards too, which is no surprise