It's a fun callback to Ascendant Evincar, but in practice it's not the greatest option outside of hardcore Mono-White decks
Summary Sagas in Magic: The Gathering are powerful with a built-in timer, making them a strategic choice for a deck
Thought Scour puts a random card into your hand, Opt lets you choose a known card or the mystery box, Sleight of Hand is the same two-card choice with an open mystery box, and Serum Visions lets you keep both or neither of the two cards you see
Regardless, it's using the core of green fixing and green-based gold cards to play good cards every turn and avoid playing filler
Were only a few days into Magic: The Gatherings Final Fantasy preview season, and already the secondary market is starting to respond
Great deck designers spend hours hemming and hawing over their last few choices, and the discovery of a long-lost piece of tech can make ordinarily taciturn players giddy