This deck is sort of like a muted Blood Pod list with plenty of early interaction, card advantage, and ways to pull ahead
The scaling bonuses kick in quickly, casting something with power four or greater draws you a card , and hitting six or more turns Eshki into a table-wide damage dealer, blasting each opponent for damage equal to her power
For me, the ideal box is one that balances capacity, protection, and aesthetics
Plane cards exist in the command zone
In other gaming news, Nintendo announces eShop discontinuation for the 3DS and Wii U.
This two-drop will draw when an Equipment ETBs not a cast trigger, sure, but in the same space as that deck archetype