Trouble in Pairs Hatebear decks love Trouble in Pairs as its a card that keeps games in a fair state and prevents them from taking extra turns
For example, if Prowler is blocked by a creature with 4 power, and then an effect gives that creature -3/-0, it won't stop blocking Prowler
(You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage
This card provides disruption dialed all the way up to a win condition
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It really is the little things that make the magic, isnt it