I do think things come down on the side of playing it, but it would be nice if we had a few effects like ElectrodominanceElectrodominance or Borne Upon a WindBorne Upon a Wind to see if we can't use some of the Storm of our opponent's turn and how we responded to it to try to Storm out at instant speed
Magnetic Mountain A lot of early cards from Magic really hosed colors
In this case, it is better to make a proxy card and not be afraid of problems with the original Pokmon supplier
The Classics Some ramp spells see more play than most, and theyre generally seen as auto-includes in most decks
Some types, like Psychic, Fighting, and Dark, have less obvious associations that can make them harder to remember
But you get to cast the real one later for free, so the best pattern is to play a cheap spell first and a bigger one later, like a Time Warp or Stock Up