(I always imagine it like being what youd get if chess had certain edge cases where rooks could fly, bishops could teleport, or for a second, pawns were driving tanks.) Since the game is built around several thousand collectible cards, and almost every card has some additional unique ability to it one way or the other, it creates an endlessly manipulable, constantly surprising experience
A haste enabler like Concordant Crossroads would help so you can just tutor up your combo, build your army and swing on the same turn rather than having to wait
What Makes a Worst Magic Card in 2022 Creatures inherently have an advantage over noncreatures
A cool quirk of the mutation mechanic is that you'll also actually be triggering the mutate creature you're casting with Volo out three times, as your copy will then set off the original one you cast when it mutates on too
Even better: The card is super cheap, and you can get it for a buck or two
The question then follows: how many resources should Wizards put into designing for Commander in the first place