Originally we were going to only run 1 copy of Guzma & Hala, but after playing a few games I felt like the 2nd copy was invaluable, because it grabbed the exact three things you need on almost every Turn 2 with the deck: a Special Energy, a Power Plant, and either Counter Gain or Karate Belt
Every win moves you 1/6 of the way to leveling up to higher Tier
Both flood you with card advantage with Shantotto out, and grant her a huge boost in the process
You may choose not to sacrifice any lands for the devour land ability
[youtube]VgMHWxN2U_w[/youtube] #7 this game actually Proved that Fossil Ditto was too good to exist(they didn't even put it in the game,and put a MUCH weaker version instead) and it'sfun to grind cards by beating up Imakuni
There are simpler, more respectful, and more effective ways to express your dissatisfaction