Pros: Grass has a TON of trainer support with Forest of Vitality, Bug Catching Set, Teal Mask Ogerpon, etc
While my absurd rate in two-mans is obviously a good run against average competition, this deck is proven to have play at any level of competition
Another way to think of this is, "Do we want the flicker cards to enhance your cards or hurt your opponents' cards?" You tend to flicker things of yours that you want to come back into play, such as cards with "enter the battlefield" (ETB) effects, while you tend to flicker things of your opponents they don't want to have leave and come back, such as creatures with +1/+1 counters and Auras
Of course, thatd be true of Kroxa, too, so what are we even talking about here
Of course, in terms of stats there are a few more powerful options these days, but in terms of filling out the curve and offering some externalities, Blade Splicer continues to be among the first white three-mana cards that I consider for Cube inclusion
Something like an Izzet tempo list simply won't have enough legs in its whole deck to win a game if you gain a couple of life every turn against it