Another one that doesnt look to exciting but could make the deck depending on the situation
There are many other reasons besides mana consistency why Fetch Lands are so good
Prologue to Phyresis, Infectious Inquiry, and Vraska's Fall I've talked about Prologue to Phyresis a bit here and there, so at this point I think you know where I stand on it
Because of white's lack of specific draw power, its few tutors may be included as well
Towns get paid off in two major ways (Travel the Overworld and Omega, Heartless Evolution), both of which are very high picks here
The card draw is a nice benefit of the true power of this class, turning your discards into damage and crushing opponents alongside cards like Artist's Talent and Monument to Endurance