This card lets you get an extra card in hand on your turn, and paired with several songs and items that allow you to reveal the next card in your deck, you can set it up to get exactly the card you need in hand
Weve seen it many times before: Sometimes it was weak, other times it can be among the best commons in a set, like in Bloomburrow
And it is sure to cause plenty of extra buzz with its premium foil embellishments and stitched edges
Clear your path to victory by sending your glimmers to challenge these adversaries
Amber and Amethyst likes to quest early and often. Emerald and Ruby is especially good at delaying your opponents progress early on. Sapphire and Steel is great at quickly increasing the amount of ink in your inkwell. Those descriptions from the quick-start rules for each deck proved true
Importantly, in Steel, most cards that allow you to draw will force you to discard a card after, meaning most of Steel has a draw and discard mechanic, not just a single draw a card mechanic, balancing out the deck without just giving you a card in the way Fortisphere does