Breaking the mechanic has been a significant strategy in a number of combo decks over the years, making it a hallmark of Birthing Pod decks
Venture into the Dungeon Here are all the original dungeon goodies from Adventures in the Forgotten Realms and the associated Commander decks
If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token
No Infinite Combos Similar to the land destruction rule, a lot of groups find infinite combos annoying, boring, or otherwise unfun to play against
Amassing an Army every turn isn't quite making a 1/1 flyer
Odds are you'll want some sort of Twiddle combo to mill everyone out at once, or you'll want to lean into the second ability with flashback, jump start, and retrace spells to get some sort of draw engine going