Simic Charm Once again modality saves the day with Simic Charm, with multiple modes that are good for 2 mana
A recurring theme is profile, portrait-like art for many characters
Unless you're already in an AFR dungeon when you take initiative, the regular venture mechanic doesnt progress through the Undercity, only the dungeons introduced in Forgotten Realms
It already tutored you five of your best cards at that point, though, so it's hard to be too sad when your God dies
Having the choice of a +1/+1 counter, vigilance, first strike, or menace provides a lot of flexibility, especially with cards that could add additional ability counters
1 foil alt-art promo card: Wand of Wonder