Image source: Wizards of the Coast Wizards of the Coast eventually published RoboRally in 1994, but the company actually asked Garfield to design a different game for them at first
Curse of Bounty [Cat deck]: I get it, it's the same guy for all of them
We've seen many other sliver legends over the years and it's arguable that most of them are better for the purposes of Commander
Enter the dungeon and have a blast, explorers
I believe MaRo has said it himself: conceptually, enchantments are more likely to be things that don't get sacrificed or used up than artifacts
To show how efficient this card is for the right deck, the final versions of Miracle Grow, which were dubbed Super Grow, used Mystic Enforcer as a finisher, since by the time you'd get around to casting it you had an all but guaranteed 6/6 flyer for four mana