This also is where players can begin playing up to three cards from the Game Changers list, amping up the decks further. The Game Changes list definitely complicates things further
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Sometimes you see the Legendary Serpent feature in Standard Simic-style ramp decks as an uncounterable win condition
As you can see with cards like [mtg_card]Hollow One[/mtg_card], [mtg_card]Ichorid[/mtg_card], and [mtg_card]Nightmare Amalgam[/mtg_card], discarding cards isnt all bad
This doesnt come without a cost though, as Kaldra Compleat has a whopping 7 mana cost (both cast and equip), which is especially huge compared to the standard one to three mana that most equipment cards have
Chandra, Torch of Defiance will +1 to exile, cast, and then you can Shock your foes if you don't cast it, and then you can also just +1 her to make two red mana which can be used for anything