All hosts would have an enters-the-battlefield trigger that would be overwritten when the creature became augmented
Enchantment Color tag templates(None) Proft's Eidetic Memory When Proft's Eidetic Memory enters, draw a card
The way I see it, every Commander player has different priorities: I build my decks based on an idea I think is cool, and I tailor them to my specific tastes, but explaining them wont necessarily help anyone else find whats right for them
Looter il-Kor A bit weaker than some of the other cards here as a discard outlet for being slow and giving your opponents time to react
An average commander, the abilities make for a mildly interesting/fun commander
Energy: 15x Water Energy 8x Psychic Energy 3x Double Colorless Energy Pokemon: 3x Psyduck (LV 15) 2x Golduck (LV 27) 4x Poliwag (LV 13) 3x Poliwhirl (LV 28) 2x Poliwrath (LV 48) 4x Gastly (LV 17) 3x Haunter (LV 17) 3x Dratini (LV 10) 2x Dragonair (LV 33) Trainer: 1x Professor Oak 1x Bill 1x Lass 2x Energy Search 2x Energy Removal 1x Super Energy Removal ----------- Rain Dancer ----------- Description: Use Rain Dance to attach Water Energy for powerful attacks