This is a fun concept that I think helps take adventure to the next level, but Im a little skeptical as to how many actually playable adventure cards are out there, and whether this has any real power behind it
before the defending creature has a chance to defend the first strike
In a deck packed with many cantrips and countermagic, the Regent comes down as quickly as turn three and is extremely difficult to interact with, making them the perfect build around in a format with such a deep card pool as Modern
You'll never remove the last counter since it's phased out, so all creatures will remain phased out indefinitely
Buy Rise of the Floodborn's Amber and Sapphire Starter Deck on Zatu
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste