That last part is about to change, sure, but it still feels as though we could have had a day and night themed deck given that this mechanic is new to Midnight Hunt too, despite it basically being a more logical way of explaining the Werewolf transformation, and one that we hope causes an errata onto old Werewolves where possible
Because permanents with warp are only around for a short whileat least the first timethey'll usually have abilities that will make their brief appearance useful
That extra toughness helps your armies survive when you attack, plus this white creature has a mana sink thatll give you more tokens
Of these three, I think Wrath of the Skies is the most impressive, though
Not only that, but it can trigger multiple times per turn just by casting non-creature spells
Limited Edition Part I, Podcast by Mark Rosewater