Precombat main phase You can cast all types of spells while your opponent can only cast instants and spells with flash
By redrawing five cards in search of a two-drop and four-drop, I maximize the probability to hit the crucial early spots on my curve

The calculator evaluates synergy across 14 strategic axes: Sacrifice sacrifice outlets + death trigger payoffs +1/+1 Counters counter sources + counter synergies (proliferate, doubling) Tokens token generators + creature count payoffs (convoke, Craterhoof effects) Landfall extra land plays/fetches + landfall triggers ETB/Blink flicker effects + enter-the-battlefield triggers Graveyard mill/discard/self-mill + graveyard recursion Creature Cheat reanimation/cheat effects + expensive creatures to cheat out Spellslinger instants/sorceries + cast-trigger payoffs Artifacts artifact density + artifact synergies (affinity, metalcraft) Enchantress enchantment density + enchantment triggers (constellation) Voltron equipment/aura count + equipped/enchanted creature payoffs Stax tax/denial pieces + asymmetric cost reduction Lifegain life gain sources + life gain triggers Wheels wheel effects + discard/draw triggers For each axis, the calculator counts enablers (the cards that set up the strategy) and payoffs (the cards that benefit from the strategy)

Add some much-needed extra value in Tinybones and Tergrid to make sure were actually moving toward victory with these discard spells and you have another strong way to build this archetype
100-card ready-to-play Streets of New Capenna Commander deckObscura Operation 2-card Collector Booster Sample Pack2 special treatment cards in every pack White-Blue-Black deckincludes 2 traditional foils + 98 nonfoil cards 1 foil-etched Display Commander, 10 double-sided tokens + life tracker Introduces 2 foil + 15 nonfoil MTG cards not found in the SNC main set
This makes these cards very close in power level