To be fair, punisher mechanics that force your foe to choose something, with one of them doing damage, has been a part of Red in the past
Options include: Arcane Denial, Commandeer, Counterspell, Desertion, Disdainful Stroke, Dismiss, Dissipate, Essence Scatter, Exclude, Foil, Forbid, Gather Specimens, Muddle the Mixture, Negate, Overwhelming Intellect, Spell Crumple, Spell Pierce, Spelljack, Swan Song, Thwart, Abjure, Deprive, Hinder, Mana Leak, Miscalculation, Trickbind Interdict is a neat little card I've recently come across
Overall, whether Wheel of Fortune should see play depends on the specific strategy and synergies of the deck in question
Every Pokemon has its own typing that has special effects in battle
Theres something uniquely satisfying about watching every milled card matter, transforming graveyards into engines of victory
Based on community opening data, many cases contain zero Manga Rares