Monopolizing Time in MTG Commander Games is a Deathly Sin Much like mass land destruction is considered unhealthy in Commander for disrespecting the time of other players at the table, bringing decks that have lengthy turns and combos to a game can produce the same results
Reanimation is a famous and quite powerful black archetype with cards like Entomb, Griselbrand, and Animate Dead
It is chaotic, high-stakes, and quintessentially Red.
Architect of Thought is still a good card in its own right and is a fine inclusion in your deck when you don't have the Mind Sculptor, sometimes you even play both
That grants you an absurd amount of control over the flow of the game
Anyway a decade-ish later, the PPTQ / RPTQ format had come out, and I could at least try to ladder up without the prohibitive travel historically required to try to grind back onto the Pro Tour