This time, there are three 1-mana red instants naturally, and four if you count Adventures, and since all the others are quite useful, it's a bit questionable if this one will see much play
Lastly, we have the foil Full-Art planeswalkers
Cards like this one help you gain quite a bit of life, especially in multiplayer, making sure you stay healthy
Use the power of the Mutant that died as it last existed on the battlefield to determine how many cards to draw with Jenova's last ability
However, the deck can be vulnerable to early aggression or graveyard hate, especially exile-based removal that sidesteps Betor's recursion
I would then look at replacing sorceries with instants where possible