CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
This card was made to be a white-black-Zombie enabler for both Limited and Constructed in the first month or two of design, and we never looked back
Im not working tonight, but I think Im going to skip Friday Night Magic and try to rustle up some Commander games, with at least one game with Mean Hippo
You lose all of the mana in your mana pool if you do not use it before a phase ends
Or at least check out this playlist of all the videos on my channel:
Scenarios 2 and 3 would show that Media Factory knowingly printed cards with errors for no apparent reason