A highly tuned, competitive deck (known as cEDH) will create a miserable experience if pitted against three casual, unmodified pre-cons
(It's an artifact with " , Sacrifice this token: Add one mana of any color.") Enchantment Color tag templates(None) Smuggler's Share At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn
Standard was the perfect home for that, but even Im most interested in building commander decks where I might be able to use some of those cards, but I can also use any other new card I read about that seems cool, and I can build for whatever power level I want, so I can make room for any cool card I want to
Both cards break the consistency of books containing activated abilities
Things get interesting late game, as the overload cost transforms it into a one-sided board wipe that resets the entire table
Even if turns can take a little bit to finish with all the coin flipping and dice rolling