Players gain lore by questing, which is done by exerting (tapping) characters and adding their lore value (the diamonds on the bottom right side) to their score
Donald Duck, Musketeer is a four-cost, inkable character
Its one of those decks you buy because you want to play the strategy included in it and upgrade it based on that strategy
Turns continue, alternating between players, until the end of the game
Tidal Barracuda is another card thats great for making your flashy spell-slinging a little easier while simultaneously giving any control-focused opponents a hard time
The Sapphire/Steel deck accelerates resources to cheat out big characters early, the Emerald/Ruby deck had lots of character removal and ways to steal Lore from the opponent, and the Amber/Amethyst deck had lots of card draw and could pull off many tricks and combos