The object is to reduce your opponents health to zero, by breaking through their defenses one way or the other
Creatures (19) Lands (24) Spells (17) The mana curve here is pretty tight
Dungeon Synergy - **Hama Pashar** doubles room triggers (very strong) - Radiant Solar can venture at instant speed - Dungeon completion = free reanimate --- # Weaknesses of the Deck ### 1
In general you want to cut tap lands like the Thriving lands and Temples for untapped duals like shock lands, fetches, or whatever else you have available
Basically, youll always be able to play your commander assuming you have the mana available, so having a great one will make a tremendous difference in every game you play
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