This strategy is a double-edged sword, as misplaced over-aggression in Commander usually ends up with you drawing off the top of your deck very quickly and leaving you open to taking big damage yourself if you're not careful
You can also look to leverage spells which implicitly allow cooperation between different players, such as Discerning Financier, the various curse-type auras, voting spells and similar effects like Councils Judgment or Lavabrink Floodgates, and damage redirectors like Stuffy Doll or Brash Taunter
His swashbuckling nature might make you consider treasure as a way to take advantage of his abilities, but I propose a more interesting choice: Goblins
10 Rootweaver Druid Some of the best group hug cards are those with asymmetrical benefits for you and your opponents
Unless your deck is packed full of high-cost spells, youre a lot more likely to be able to get back multiple different cards than you are to completely whiff even if you dont roll particularly well
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