This will also add politically based removal to every deck that needs it, like Black's inability to handle artifacts or Red's enchantments or Green's creatures (typically, although there are exceptions)
Mind's Eye If we go purely by card-drawing efficiency, Mind's Eye is one of the greatest artifacts for Commander, letting you draw at the very least three extra cards per turn as long as you have available mana
Many commander decks enjoy playing this card, as it's often a win condition all on its own if no one ever removes it
You can of course use some of the more common artifact draw such as Sensei's Divining Top , but lets give you a few more to work with
I am putting this one on the list of potential chase rares
#8: Best Land Value When it comes to building a Commander collection, lands and artifacts are some of the most important cards that you can own, since they fit into a bunch of different decks