This cycle is a home for quality mana fixing, both in Standard and in Commander
Even so, there are narrow applications where you'd want to run Escape Velocity, specifically Red Aura decks
This works with all permanent types, and means that if you sacrifice a treasure token, you not only get the mana from the token itself, but Korvold gets stronger - and you draw a card, too
On top of that, Magic: The Gathering and Marvel have already had some crossover products, such as the Secret Lair drop at the end of 2024, and it seems all but confirmed that Spider-Man Commander decks will appear on local game stores' shelves and online
When games only last 6-8 Turns and Mana Crypt is able to propel one player ahead in turns significantly, especially when paired with other mana rocks it makes for incredibly lopsided gameplay
I like to separate my cards into five categories: valuable cards, Commander staples, tokens, decks-in-progress, and bulk cards