(You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) Protection from a player means that you have protection from each object controlled by that player
I've long maintained that stealing a creature from their side of the board and using it as our own is a two-point swing in our favor in the zero-sum game called "having creatures" and drawing a card to boot is just gravy
The other three decks, while not quite as powerful, still pack a serious punch while honoring the timeless feeling of Fallout's post-apocalyptic hellscape
Related Even with the clause of returning the Creature to the hand after combat, this ability is still an excellent way to pressure opponents, building up momentum and board presence every turn
This enchantment is a 3-drop that damages your foes for at least two damage, usually more
But what if I told you its also good because you can force an opponent to draw three cards for 1 mana