ALL ABOUT AGENCY My most reliable heuristic for when Magic is the most fun for players is meaningful choices per minute. The more potential I have to affect the game state, and the more options I have on when and how to do it, the better
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact
Among Azorius commanders, you lean towards unblockability which works against this, and turns it into a liability of six mana for a 4-toughness creature
The more you have, the stronger your synergies become
This time around we're getting another bumper crop of cards including a bunch of new Eldrazi and a welcome reprint of fetchlands
We get chills just thinking about how cold that scenery is and when were looking for snow, Into The North provides seemingly endless quantities