If I had to upgrade the deck, Id add Impact Tremors-style effects, Goblin Bombardment, and Raid Bombardment to help close out games
To make matters worse (or better, depending on your viewpoint), Agent Frank Horrigan is indestructible on attacks, making it well worth your 7-mana investment
My cycling Inquisition injects more playable one drop discard effects into the cube without going above the existing power level
It ramps you a turn normally and in a pinch, you can sac it for another White
I set about trying to figure out G/R splashing answers while Alex looked at dropping green for a Treasure R/W deck
Every report names your weakest axis in plain English (this corner is capping you at a 9) so you actually understand the grade instead of staring at a mystery score