Unless they pay the equivalent of Esper Sentinel's power, you get to draw a card
It doesn't sound explosive, but it gives you a way to bypass the standard restriction on how many lands you can play per turn
My opinion As I said, I think Pokemon cards are a great investment, for the following reasons (among others): The Pokemon franchise has a huge fan base, and if anything: it's growing, not shrinking
MTG Arenas duplicate protection avoids any rares or mythic rares youve already collected four of, and gives you a better chance of filling out the sets missing cards
For example, around 1 in every 144 boosters contained a Masterpiece for Kaladesh but for Amonkhet, it was 1:129

TRR 86 1 Boss's Orders RCL 154 1 Pokmon Fan Club UPR 133 2 Pok Ball SUM 125 2 Switch SVI 194 2 Ultra Ball BRS 150 1 Rare Candy SUM 129 1 Super Rod BKT 149 1 Super Scoop Up BUS 124 1 VS Seeker PHF 109 1 Scorching Charcoal CLC 26 2 Computer Search BS 71 Energy - 16 7 Basic Fire Energy CLL FIR 7 Basic Lightning Energy CLL LIG 2 Double Colorless Energy BS 96 Visual Card Breakdown Charizard Deck Set List Charmander (Base Set) Charmeleon (Base Set) Charizard (Base Set) Ponyta (Astral Radiance) Rapidash (Astral Radiance) Magmar (Fossil) Ho-Oh ex (Pokmon TCG Classic) Pikachu (Base Set) Raichu (Sword & Shield) Voltorb (Base Set) Electrode (Base Set) Zapdos (Sun & Moon Promos) Clefairy (Base Set) Clefable (Jungle) Stantler (Secret Wonders) Miltank (Secret Wonders) Dunsparce (EX Sandstorm) Bill (HeartGold & SoulSilver) Boss's Orders (Rebel Clash) Computer Search (Base Set) Pok Ball (Sun & Moon) Pokmon Fan Club (Ultra Prism) Professor Oak (Base Set) Rare Candy (Sun & Moon) Rocket's Admin