Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard
Many experiments were attempted and discarded, including an early version that had Lorcana feeling more like what Miller describes as a coding game. Another tried to play up a good-versus-evil bent
The strongest draw card in the game Amber/Steel benefits (like all Steel decks) from access to the single strongest draw support card in the game: A Whole New World
Though she has been known to enact her fury through drought and famine, she is also a kind and loving god who provides her followers with bountiful crops
Overall, I like a lot of what Midnight Hunt does in terms of world-building and how it represents things mechanically, too
You're going to have to play a lot of cheap characters to keep up with your opponent early in the game, and Friends on the Other Side will help you keep your handed loaded while you wait for your key cards to appear