Having its ability to hard cast from the graveyard is also a good backup if you arent able to cheat out something from your graveyard or if your reanimate spells are countered
Luckily, we had two-mana creatures to choose from and I found that, indeed, having four mana on turn 3 was a good way to push an early advantage or to steal initiative if you were on the play
2/2 is generally okay for three mana with an effect, but 1/3 would make more sense in the context of the card
Chief made a graveyard hate top 10 article last year if you want to read up on what type of cards you can expect to be up against
Cloud is a premium inclusion in any equipment-themed EDH deck and even remains a top tier legend in Duel Commander, so demand should continue to be high
So if you're doing card magic, ideally you want something that screams "normal deck", is beyond suspicion, and won't draw attention to itself