BT13-066 C Digimon Lv.4 Dorugamon BT13-067 C Digimon Lv.4 Gladimon Color Black Cost 5 DP 4000 Digivolve Cost 1 Black 2 from Lv.3 Form Champion Attribute Vaccine Type Warrior Card Text 1 [Effect] Jamming (This Digimon can't be deleted in battles against Security Digimon.) Card Text 2 [Inherited Effect] Reboot (Unsuspend this Digimon during your opponent's unsuspend phase) BT13-068 C Digimon Lv.4 KnightChessmon Color Black Yellow Cost 5 DP 4000 Digivolve Cost 1 BlackYellow 3 from Lv.3 Form Champion Attribute Virus Type Puppet Card Text 1 [Special Digivolution Condition] [Digivolve] 2 from Lv.3 w/[Chessmon] in name [Effect] Blocker (When an opponent's Digimon attacks, you may suspend this Digimon to force the opponent to attack it instead.) [On Deletion] If it's your opponent's turn, you may play 1 level 4 or lower Digimon card with [Chessmon] in its name from your hand without paying the cost

Apparently not a Colonel in this timeline, this Ravnica: Clue Edition commander grants a host of useful abilities to your other soldiers, and has an interesting ping ability that it can bestow on your attacking soldiers
Effect Veiler, Infinite Impermanence, or even Forbidden Droplet (assuming the opponent did not send a Spell to their Graveyard) are examples
Best Card Draw Commander Payoffs Token generation is an excellent and consistent payoff for card draw
I also mention some cards that were also posted above (like the Machamp and Espeon) in the Unofficial sections per generation of my National Index collection thread
I would not be surprised if it does well enough to win some major events within the next few months