You can check out the full Emerald card list below:
You get to draw a card each time you play a decently-sized creature, and they have trample to boot
It can take as little as three combats for you to start draining all your opponents each turn as long as you have strong lifegain
Impulse Impulse may not be the strongest card around, especially since it doesnt give you any card advantage, but it shines in combo strategies that require you to find key pieces to win the game or put you ahead
There are a plethora of creature types in this format, and while you will ideally have a good mix of them to make Volo work, you probably dont have to work that hard to do it
Rarity in Magic has evolved from a printing quirk to a sophisticated tool for game balance and, now, a multi-layered system driving a vibrant secondary market