They are perhaps the most important tool for being reliably unfair, but there are several tutor variants in the Cube with various restrictions and drawbacks
The second was a rare cycle of dual lands that enter tapped unless you revealed a card of the appropriate creature type
Revenge of Ravens can be a very effective method of draining life from your opponents, especially against decks that create wide board states
For this list, Im not considering cards that turn into dragons or double-faced cards/sagas
Your best cards tend to be commons, which are Spellgorger Weird, Goblin Wizardry (which creates two Prowess creatures and happens to trigger Prowess as well), Opt and Crash Through
Opponents in a Commander game will almost always have something they would rather be doing with their mana rather than paying Smothering Tithe's tax