Feel free to ignore the Adventure side of this enchantment if you've already got a demon on the board
The rest was just commentary, and you wouldn't want to leave home without one or leave the draft without a bare minimum of two, and hopefully more
2019 was the year of the Planeswalkers, with War of the Spark bringing a whole squad of walkers to the table
Of course, if your opponents dont have removal for this card, it threatens to keep mowing down any artifacts that hit the board over time just like Aura Shards
CUTS: Sepulchral Primordial Setzer, Wandering Gambler Summon: Esper Valigarmanda Coin of Fate Rise of the Dark Realms Sabin, Master Monk Combustible Gearhulk General Leo Christophe Siegfried, Famed Swordsman Strago and Relm Sun Titan Big Score Mortify Rejoin the Fight Phoenix Down With only $50 to spend, I think the best way to make use of Revival Trance and its already great cards is to double-down on value and efficiency just spilling enough potent creatures into play from the yard to take over the game in short order
To recur Bloodfeather Phoenix, you need to give up a card, which means this ability will mostly only be good if your opponent is positioned to cast kill spells on your creatures while you have the solitary goal of reducing their life total to zero