With Dark Knowledge, she allows you to draw a card when she quests, and Divination allows you to move one damage from any character to an opposing character whenever you draw a card
15 of these will be game pieces the cards you actually want while the 16th will be a "marketing card" that usually includes an ad for other Magic products, but may also be a token you can use in the game
Comet, Stellar Pup is a good boy (yes, he is!), and this card can generate Squirrel tokens, but its in the wrong colors to be a true payoff
1 Worn Powerstone
Two-for-ones are only good at all because they are supposed to be generating card advantage for you
You do not need to paste in pre-formatted text, you do not need to guess line breaks, and you do not need to learn a markup language invented by a goblin who hates you