The worst part of these cards is that normally, you need to cast them and later profit, but youre getting both effects right away here
This allows you to ramp early game and still deal some damage, then once you have a lot of lands you can play big splashy spells to help finish off your weakened opponents
(If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a Turtle spell, untap this creature
Players get a promo Flame Slash just for playing in a Store Championship, while making the Top 8 earns you an Archmages Charm, and winning the whole thing nets you a textless Dark Confidant
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Every turn you get to flip a creature or planeswalker onto the table, which makes the whole package an attractive commander for themes like 'Walkers, Gods, Legends, and more