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All combat damage is dealt simultaneously, unless a strike ability (first, double, last, and/or triple) is involved
With the combo like behaviour being all around the generation of tokens
Additionally, since theyre square corner cards, and not normal cards, its not something that just anyone could make, even if they had a huge expensive printing press
Forcing players to attack speeds games up and prevents stalemates that are likely to bore new players
Ghostly Prison does a great job getting to the late game by making opponents choose between attacking and casting spells and every player wants to cast spells