The spells count as cast, adding to your storm count and any whenever you cast a spell effects, while also letting you return them to your hand so that you can keep casting them for as long as you have mana available
Urza players would be delighted to play this card in the Gruul color combination, alongside such cards like Green Sun's Zenith and Unwinding Clock, which untaps all those artifacts back and allows Meria to generate mana further on
When it dies, it leaves behind two 3/3 tokens, one with lifelink and one with deathtouch
The planeswalkers of Gruul fall into these same characteristics, with most sporting abilities that will add mana, deal direct damage, or seriously pump the power of your creatures
They come in tapped, but the surveil 1 trigger can be surprisingly valuableespecially in builds that care about graveyard density, like those that run Murktide Regent or delve spells
Having the scry 2 after the draw would be a better way