While each damage tick is not a lot, the consistent ping of damage can be incredibly frustrating
A 3/3 isnt so big that recasting this in the late game will actually do anything worthwhile, and it gets too few hits when you can cast it early
Itll most often be cast for two to six mana, but the ability to make a huge blocker if you need to is handy
It would be great to see Amber/Amethyst break out of its shell and reach new heights, but this deck doesn't present a lot of opportunity for success
Between milling yourself, discarding a card, and sacrificing the saga, it pushes tons of cards into the graveyard to fuel your graveyard strategy, while the removal chapter gives you time to exploit those resources
It's a character with three Strength and five Willpower that can quest for three lore at a time