As the back of one of the new Commander deck boxes (see image below) shows these decks differ from the annual Commander offering we get
Sure, its always to do, but green has so much ramp at its disposal that it doesnt need Natural Order
Before Wizards of the Coast released the Alpha set, the game went through multiple test phases, and the Gamma Playtest cards were among the most refined
Toys and Supers appear as brand new card supertypes, and they get loads of support in the set
Avenger is ultimately stronger, but they both make plants equal to the number of lands you control (Phylath specifies basics, sadly)
The Charger costs more than the Knight and is clunkier at ramping since you only get the lands when it leaves play instead of when it enters , so no ramping with this turn 3 to cast a 5cmc spell on turn 4, which sucks