Each time you select that mode, you can choose a different target, or you can choose the same target
If the math adds up, you can use this to knock out a Pokemon that is close to being knocked out and secure the points you need to win the match
#96: Pocket Paragons Another case of a card back framed by two hemispheres on the top and bottom, but I like these hemispheres a lot better than the ones on Star Wars: The Card Game
(This is the same reason I've stopped playing Phyrexian Arena in Standardit's just too risky with Sheoldred being so heavily played.) In Modern, the card could be a Seismic Assault replacement and does have the huge, huge upside of only requiring one red mana (although it does cost one more mana overall), but is it going to be fast enough
This is a great incentive to play aggressively since you dont need to worry as much about having your characters banished after a scuffle
If you sit down for a match of Modern and look in the direction of a Lurrus, the card is going to have a major impact on every single game