The Moxen and Black Lotus, lands like Tolarian Academy, the Affinity mechanic, Stoneforge Mystic, Aetherworks Marvel all of these circumvent the traditional flow of a game and allow you to rocket, if not outright jump, straight to the finish line of your decks game plan
Dealing one damage to each opponent each time a creature dies, a card is put into a graveyard from a library, or even when a card leaves your graveyard, Syr Konrad is capable of dealing a great deal of damage over the course of the game, triggering his ability off of numerous instances
The goal of this deck is to draw cards, make a bunch of Illusions, sacrifice them to cheat our permanents into play, and repeat until we win
Combat tricks arent used too often in Commander, so casting this during a pivotal attack will catch your opponents way off guard
Its crazy stuff
Its another card thats been improved upon since the printing, even if it was unique when it was first designed